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Android Character WIP - Updated

Here is a WIP of the modeling and redesign of a character I created some years ago for a CDC.
I'll go for a PBR render and I'll (try to) do the hair in alpha for a change and for a good exercise.

Here in Unity with Normal only

Here in Unity with Normal only

Unity with Normal and unmodified AO

Unity with Normal and unmodified AO

High poly in ZBrush

High poly in ZBrush

Low poly + hair cards. First time trying that way of rendering hair, still working on it. Next step: PBR in Unreal !

Low poly + hair cards. First time trying that way of rendering hair, still working on it. Next step: PBR in Unreal !